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Starcraft
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who ur favorite team on SC
Zerg
25%
 25%  [ 14 ]
Protoss
48%
 48%  [ 27 ]
Terran
26%
 26%  [ 15 ]
Total Votes : 56

Author Message
FaithZ
Kyunin Samurai


Joined: Sep 17, 2005
Posts: 1271

PostPosted: Mon Jan 02, 2006 12:30 pm    Post subject: Reply with quote

Terran is good for air Razz you can mass battleships and wraiths to devastate your opponent if its fully upgraded fleet
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Vadrigar
newbie!


Joined: Dec 29, 2004
Posts: 10
Location: Lithuania

PostPosted: Sun Jan 08, 2006 1:32 pm    Post subject: Reply with quote

SC is the best RTS Razz I like Zergs
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DanLee
Heimin (Commoner)


Joined: Oct 11, 2005
Posts: 51

PostPosted: Mon Jan 09, 2006 3:22 am    Post subject: Reply with quote

I'm playing this the most right now.
I really like playing with terrans because the other two races just have too many negative effects and the positive bonuses doesn't really help much, except maybe the protoss' shield.
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Fenix
Ronin Samurai


Joined: Jul 23, 2005
Posts: 763
Location: Denmark

PostPosted: Mon Jan 09, 2006 9:08 am    Post subject: Reply with quote

DanLee wrote:
I'm playing this the most right now.
I really like playing with terrans because the other two races just have too many negative effects and the positive bonuses doesn't really help much, except maybe the protoss' shield.


I agree with you, but the thing I don't like about terran is their defense. They don't have any ground defense where they don't have to use soldiers to man them. This is a major weakness in my eyes, as it's very expensive and if it's a big map and you have many camps, you can't attack with a big army, 'cause of the pop cap.
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dyerowmb
Heimin (Commoner)


Joined: Jan 05, 2006
Posts: 51

PostPosted: Mon Jan 09, 2006 10:48 pm    Post subject: Reply with quote

its a good game...

twas d first strategy game i played....

i prefer terran... coz they were the first race i learned to use...
Very Happy
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killeraargh
tohoshinki fangirl


Joined: Mar 08, 2005
Posts: 4317

PostPosted: Mon Jan 09, 2006 11:26 pm    Post subject: Reply with quote

Zerg all the Way~!!!

lol, I just like them because it was basically what taught me to play RTS games.... So, Now, I always play a fast-building type and Rush.....

I like the Zerglings....and the weird tongues...

(This games is OLD tho...) <~~offtopic...
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Mxyzptlk
newbie!


Joined: Dec 29, 2004
Posts: 9

PostPosted: Tue Jan 10, 2006 12:54 am    Post subject: Reply with quote

screw the toss!!! i hate toss... well since i've played with them for a long ass time... tired of them.. terrans rock the most and i would say the hardest 2 use cuz it req so much micro
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krypton
newbie!


Joined: May 24, 2005
Posts: 27

PostPosted: Tue Jan 10, 2006 5:01 am    Post subject: Reply with quote

well from wat i see from the past WCG terrens seems to best amount koren (slayer bosser)

if u r going heavy metal u can get long range ground attack (seige tank) with mine (vulture) this basically cover any zergling or zealot that come in for close range.

together with 1 or 2 grp of medic n marine ur air def would have been well covered even when they die they can be replenish quickly

well i disagree wif fenix a bunker with 3 marine n a firebat with a few scv repairing when under attack rocks!!! Twisted Evil

the problem with protoss (proton cannon 150 mineral) zerg (sunken colone 75 +50=125 mineral) is that they cant be repair n they can be taken out quickly with siege tanks [/quote]
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alchemistofsteel
Heimin (Commoner)


Joined: Jul 31, 2005
Posts: 61
Location: Easter Island

PostPosted: Tue Jan 10, 2006 5:28 pm    Post subject: Reply with quote

anyone play only map setting?
Very Happy
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Fenix
Ronin Samurai


Joined: Jul 23, 2005
Posts: 763
Location: Denmark

PostPosted: Tue Jan 10, 2006 7:47 pm    Post subject: Reply with quote

krypton wrote:
well i disagree wif fenix a bunker with 3 marine n a firebat with a few scv repairing when under attack rocks!!! Twisted Evil


Let's calculate a bit. Let's say we are playing a big map and are late game. You will probably need at least 3 or 4 bunkers and 1 or 2 siege tanks per camp to effectively defend it (though this is still quite weak). If we say 3 bunkers, then you will need 3 X 4 = 12 soldiers. And if you only have 1 siege tank per camp then that's 12 + 2 = 14 pop (a siege tank uses 2, right?). If you have, let's say, 8 camps, then you have 14 X 8 = 112 pop. On top of this, you will have workers (SCVs) to repair, gather ressources and build. These are maybe 20 in total (not much..), so together that is 112 + 20 = 132 pop. The pop cap is stuck at 200 so that means your biggest attack can be of only 200 - 132 = 68 pop.

krypton wrote:
the problem with protoss (proton cannon 150 mineral) zerg (sunken colone 75 +50=125 mineral) is that they cant be repair n they can be taken out quickly with siege tanks


The same goes for terran bunkers (100 + 50 per marine = 300 mineral). And not only siege tanks can take out defenses quickly or defend your camp against outsiders on foot, so can reavers (Protoss) and guardians (Zerg). I can't really remember the different prices here, but guardians are my personal favorite, mainly because they fly.
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"It is also paradox that the earth moves round the sun, and that water consists of two highly inflammable gases. Scientific truth is always paradox, if judged by every-day experience, which catches only the delusive appearance of things."
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boysbrigate
newbie!


Joined: Sep 07, 2005
Posts: 23

PostPosted: Tue Jan 10, 2006 8:25 pm    Post subject: Reply with quote

I hope blizzard will make starcraft 2...........
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krypton
newbie!


Joined: May 24, 2005
Posts: 27

PostPosted: Wed Jan 11, 2006 2:20 am    Post subject: Reply with quote

fenix i thought u died during broodwar, y r u talking again Evil or Very Mad


well i dont really see players in WCG guarding their expension but rather keep ur opponent in constant check. using miner, mine(vulture), scanner, observer(sight-9 to 11)

for zerg u need creep to create any building n for protoss u need pylon

for defending a choke point that is important (my point of view)

seige tank in seige mode - (range - 12) (cant move) (early tech)

reaver - (range - Cool deal huge amount of splash damage (it rocks) but slow (early tech)

guardian - (range - Cool it is slow n costly (late tech)

for a average player jumping to guardian it really must be a late game.

till the end it is all about wat tech u r going for and also there is always a counter for each tech
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madox
newbie!


Joined: Jun 29, 2005
Posts: 37

PostPosted: Wed Jan 11, 2006 3:43 am    Post subject: Reply with quote

for me ? i dont know ... maybe random .... bcause all have it own pros and cons ....
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Snow-Smile
Heimin (Commoner)


Joined: Jan 10, 2006
Posts: 52

PostPosted: Wed Jan 11, 2006 11:31 am    Post subject: Reply with quote

I like Zerg but Terran are the best I think.
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Fenix
Ronin Samurai


Joined: Jul 23, 2005
Posts: 763
Location: Denmark

PostPosted: Wed Jan 11, 2006 1:14 pm    Post subject: Reply with quote

krypton wrote:
fenix i thought u died during broodwar, y r u talking again Evil or Very Mad


Hehe, you know I can't stop ^^

krypton wrote:
well i dont really see players in WCG guarding their expension but rather keep ur opponent in constant check. using miner, mine(vulture), scanner, observer(sight-9 to 11)


What is WCG?

And yep, keeping an opponent in check is vital, but when playing against multiple enemies/enemies on an equal level as yourself, this can be quite difficult.

krypton wrote:
for zerg u need creep to create any building n for protoss u need pylon

for defending a choke point that is important (my point of view)


Defending choke points is vital, and this is where zerg are falling behind. Their best way of defending choke points would probably be to bury some zerglings, though if the enemy have someone who can see invisible/buried enemies (can't remember what it's called) with him they're dead before you even get a change to unbury your men.

krypton wrote:
seige tank in seige mode - (range - 12) (cant move) (early tech)

reaver - (range - deal huge amount of splash damage (it rocks) but slow (early tech)

guardian - (range - it is slow n costly (late tech)


yeah, some numbers... But you forget something important: siege tanks in siege mode close up weakness, reavers need to create the ammo itself (sometimes quite annoying), and guardians ability to fly (well it flies all the time..)

A siege tank or reaver can't do any damage guardians. Guardians may be the most costly of these dudes, but then again. If I remember correctly it's quite cheap in minerals, but costly in gas (both a blessing and a curse) compared to the other 2. Their ability to fly makes them excellent in attacking the enemy from the sides or rear.

krypton wrote:
for a average player jumping to guardian it really must be a late game.


They're later than tanks and reavers yep, but not that late.. You can get them quite quickly.

krypton wrote:
till the end it is all about wat tech u r going for and also there is always a counter for each tech


Agree. Each race has its weaknesses and strenghts.
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